Digitálna maľba
Digitálna maľba je zameraná na digitálnu maľbu, ilustráciu, 2D a 3D animáciu a modelovanie.
NOVÉ PRÍLEŽITOSTI
V OBLASTI MULTIMÉDIÍ
Sprievodný text úlohy:
Navrhnúť a zrealizovať vlastný ucelený voľný výtvarný projekt.
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
DIGITÁLNA MAĽBA
02 Umenia a humanitné odbory
021 Umenia
0211 Audiovizuálna technika a mediálna produkcia
0210 Umenia ďalej nedefinované
0213 Výtvarné umenia
Vysvetlivky: skupiny odborov podľa ISCED FoET 2013, https://www.minedu.sk/data/files/3772.pdf
Úroveň EQF
3, 4, 5
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Autorská výtvarná a multimediálna tvorba
Úloha: Navrhnúť a zrealizovať vlastný ucelený voľný výtvarný projekt.
Cieľ: Vedieť vytvoriť ľubovoľný autorský výtvarný projekt, od návrhu po finálne vizuálne riešenie a inštalovať ho vo výstavnom priestore.
Harmonogram realizácie:
- Zadanie cvičenia – teoretická príprava (inšpirácie z dejín umenia, možnosti techník a výtvarných postupov)
- Fáza skicovania nápadov, selekcia, konzultácie, príprava materiálu a techník
- Realizácia intermediálnych diel
- Digitalizácia a archivácia prác, postprodukcia na počítači
- Prezentácia prác, hodnotenie, diskusia
Očakávaná dĺžka:
- 60 hodín (10 dní) - teoretická príprava, prax a overenie získaných znalostí, zručností a kompetencií
Vysvetlivky: Navrhnutý počet hodín a dní má iba indikatívny charakter. Hostiteľská škola si môže časový harmonogram prispôsobiť aktuálnym potrebám študentov a možnostiam školy.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- základy výtvarného vyjadrovacieho jazyka a kompozície
- teórie dejín umenia a výtvarnej kultúry
- fyzikálny základ farby, vnemy a výrazové možnosti farieb a ich použitie v tvorbe
- rozlišovanie druhov farieb a pigmentov, pôsobenie farieb, vzájomné kombinovanie, prelínanie, miešanie
- princípy koláže, symetrie / asymetrie, variovanie, gradovanie a ich pôsobenie v tvorbe
- digitalizácia a postprodukčná príprava prác aj pre virtuálne zobrazovanie a prezentáciu
Zručnosti
- dostupnými výrazovými prostriedkami vyjadriť svoj umelecký zámer - fotografovať, nakresliť, namaľovať, odtláčať, ...
- vyskúšať si viaceré výtvarné postupy na dosiahnutie želaného výtvarného zážitku
- použiť výrazové možnosti umeleckého prístupu a jeho množenie, kombinovanie, prelínanie, ...
- zvládnuť rytmické a metrické radenia základných prvkov, usporiadanosť a neusporiadanosť, farebný rytmus
- procesy previesť do podoby uceleného vizuálneho diela umiestneného v priestore
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
- tvorivosť (kreativita) V
- umelecký talent, analyzovanie a riešenie problémov V
- manuálna zručnosť V
- digitálna gramotnosť (počítačové spôsobilosti) V
- samostatnosť P
- kultivovaný slovný prejav, schopnosť vyjadrovania sa P
- organizovanie a plánovanie práce P
- osobnostný rozvoj P
- pružnosť v myslení (adaptabilita, flexibilita, improvizačné spôsobilosti) P
- rozhodovanie P
- technická gramotnosť P
- tímová práca E
- fyzická zdatnosť E
- informačná gramotnosť E
- komunikácia (jednanie s ľuďmi) E
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- pochopí základy výtvarného vyjadrovacieho jazyka, tvarov a kompozície
- prejde procesom od samostaného hľadania nápadu, náhodnej, sústredenej a možno hravej tvorby ku finálnym prácam s aplikovaným výtvarným zámerom
- dokáže pracovať s rozličnými výtvarnými technikami
- v prípade potreby pracuje v programe Adobe Photoshop
- zvládne odprezentovať svoje práce v kolektíve, viesť podnetnú diskusiu k procesu či samotným umeleckým výstupom
Prezentácia výtvarného projektu aj v digitálnej verzii s ústnou obhajobou.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to understands the general principles and tools for digital art creations with in given parameter (terminology, working environment, artist roles in a media project and basic art theory etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / Theory: Game art in general / Basic theory and applications
Task: to understands the general principles and tools for digital art creations with in given parameter (terminology, working environment, artist roles in a media project and basic art theory etc.)
Objective: Usable digital art for animation and game design
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Use and apply art theory in creative design and produce usable visual creations for a media product.
- General work flow and artist roles in a media production
- Stylistic and spatial characteristics and use of digital art
- Basic terms, limitations, user terms, copyrights and use of content.
Zručnosti
- apply the key principles of digital art theory in their work appropriately.
- appropriately apply different working methods to digital image formats.
- apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create digital art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basic theries and Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- software and hardware basics provided.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to use general tools for digital art creations with in given parameter (brush work, filter tools, transform tools, image samples, etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / digital painting in photoshop / Basic software use
Task: to use general tools for digital art creations with in given parameter (brush work, filter tools, transform tools, image samples, etc.)
Objective: Usable digital art for animation and game design. Task: introduction to basic digital painting tools. Make a first digital art piece. Use linework and colours on multiple layers and add color filters. Task: “What do I like to create?” freeform digital art piece.
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Use dgital art tools to design and produce usable visual creations for a media product.
- produce a usable high-quality concept images.
- Stylistic and spatial characteristics
- Basic terms and use of content.
Zručnosti
- apply the key principles of digital art tools in their work appropriately.
- appropriately apply different image formats to a picture and perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create digital art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- software and hardware basics provided.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to use general tools for digital art creations with in given parameter (brush work, filter tools, transform tools, image samples, etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / digital colours and swatches in photoshop / Basic software use
Task: to use general tools for digital art creations with in given parameter (brush work, filter tools, transform tools, image samples, etc.)
Objective: Usable digital art for animation and game design. Task: introduction to basic digital painting tools. Make a first digital art piece. Use linework and colours on multiple layers and add color filters.
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Use dgital art tools to design and produce usable visual creations for a media product.
- produce a usable high-quality concept images.
- Stylistic and spatial characteristics
- Basic terms and use of content.
Zručnosti
- apply the key principles of digital art tools in their work appropriately.
- appropriately apply different image formats to a picture and perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create digital art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- software and hardware basics provided.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to use general tools for digital art creations with in given parameter (brush work, filter tools, transform tools, image samples, etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / digital colours and swatches in photoshop / Basic software use
Task: to use general tools for digital art creations with in given parameter (brush work, filter tools, transform tools, image samples, etc.)
Objective: Usable digital art for animation and game design. Task: introduction to basic digital painting tools. Make a first digital art piece. Use linework and colours on multiple layers and add color filters.
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Use dgital art tools to design and produce usable visual creations for a media product.
- produce a usable high-quality concept images.
- Stylistic and spatial characteristics
- Basic terms and use of content.
Zručnosti
- apply the key principles of digital art tools in their work appropriately.
- appropriately apply different image formats to a picture and perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create digital art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- software and hardware basics provided.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
- See colour swatches instruction video included in materials provided:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to understands the general principles and tools for digital art creations within given parameter (terminology, working environment, artist roles in a media project and basic art theory etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / Theory: character art / Basic theory and applications
Task: to understands the general principles and tools for digital art creations within given parameter (terminology, working environment, artist roles in a media project and basic art theory etc.)
Objective: Usable digital art for animation and game design
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use.
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Use and apply art theory in creative design and produce usable visual creations for a media product.
- General work flow and artist roles in a media production
- Stylistic and spatial characteristics and use of digital art
- Basic terms, limitations, user terms, copyrights and use of content.
Zručnosti
- apply the key principles of digital art theory in their work appropriately.
- appropriately apply different working methods to digital image formats.
- apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create digital art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basic theries and Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- software and hardware basics provided.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: To understands the general principles and tools for digital art creations within given parameter (Size scale, Colour scale, grey scale, composition)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / Practical environment art: Scale and composition / Basic theory and applications
Task: To understands the general principles and tools for digital art creations within given parameter (Size scale, Colour scale, grey scale, composition)
Objective: Usable digital environment art for animation and game design
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use.
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Use and apply art theory in creative design and produce usable environmental visuals for a media product.
- General workflow and artist roles in a media production
- Stylistic desing work and spatial characteristics work and use of digital art
- Basic terms, limitations, user terms, copyrights, and use of content.
Zručnosti
- apply the key principles of digital art theory in their work appropriately.
- appropriately apply different working methods to digital image formats.
- apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create digital art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basic theries and Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- software and hardware basics provided.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to create general conceptual art design and a stylistic creation based on given parameter (spatial composition, image samples style, amount of detail, etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / matte painting, speed painting / Basic software use
Task: to create general conceptual art design and a stylistic creation based on given parameter (spatial composition, image samples style, amount of detail, etc.)
Objective: Usable concept art for animation and game design Task: Use photo mashing techniques and digital art tools to create a digital art piece
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- design and produce usable visual creations for a media product.
- based on a ready-made plan, produce a usable high-quality concept images.
- Stylistic and spatial characteristics
- Basic terms and use of content.
Zručnosti
- apply the key principles of perspective, colour theory and image composition in their work appropriately.
- appropriately apply different image formats to a picture and perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create high quality concept art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to create initial conceptual game type spesific level design and a stylistic creation based on given parameter (style of game, minigame, platformer etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concepting a game part 3 / DEMO Level design / Basic software use
Task: to create initial conceptual game type spesific level design and a stylistic creation based on given parameter (style of game, minigame, platformer etc.)
Objective: Usable conceptual game design
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic anatomy and form
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- design and produce usable step by step narrative and visual design for a media product.
- based on a ready-made plan, produce a workable storyboard or high-quality concept images.
- Stylistic and functional level design
- Basic terms and use of content.
Zručnosti
- apply the key principles of colour and image composition in their work appropriately.
- appropriately apply the key principles perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design simple and usable game concept to use in game industry in a creative software (adobe photoshop, procreate , clipstudio paint, etc.)
- Basic of creative work /use of basic theory, tools and techniques in software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: To understands the general principles and tools for digital art creations within given parameter (Basics: scale, Colour, basic composition)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic concept art / environment art theory / Basic theory and applications
Task: To understands the general principles and tools for digital art creations within given parameter (Basics: scale, Colour, basic composition)
Objective: Usable digital environment art for animation and game design
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic perspective theory and form
- Evaluation of use: PC/Mac based computing software and hardware use.
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- Use and apply art theory in creative design and produce usable environmental visuals for a media product.
- General workflow and artist roles in a media production
- Stylistic desing work and spatial characteristics work and use of digital art
- Basic terms, limitations, user terms, copyrights, and use of content.
Zručnosti
- apply the key principles of digital art theory in their work appropriately.
- appropriately apply different working methods to digital image formats.
- apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design and create digital art for animation- and game industry in creative software (adobe photoshop, procreate, clip studio paint, etc.)
- understand the Basic theries and Basics of creative work and can use basic tools and techniques in a suitable software.
- follow the basics of a software application suitable for a creative design concept work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to create initial conceptual character design and a stylistic creation based on given parameter (style, amount of detail, characteristics etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic character design part 3 / pose sheet / Basic software use
Task: to create initial conceptual character design and a stylistic creation based on given parameter (style, amount of detail, characteristics etc.)
Objective: Usable concept art for animation and game design
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic anatomy and form
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- design and produce usable visual character creations for a media product.
- based on a ready-made plan, produce a workable storyboard or high-quality concept images.
- Stylistic and anatomical characteristics
- Basic terms and use of content.
Zručnosti
- apply the key principles of colour and image composition in their work appropriately.
- appropriately apply the key principles of cropping a picture and perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design simple and usable concept art for animation- and game industry in creative software (adobe photoshop, procreate , clipstudio paint, etc.)
- Basic of creative work work /use of basic tools and techniques in software.
- follow the basics of a software application suitable for a creative design conpect work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
- Tutorial provided in link
- software and hardware basics provided.
- Applicable in P2P student teaching and teacher training.
- Comparability to student work.
- Step by step tutorial for student evaluation
Link below:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to create initial conceptual character design and a stylistic creation based on given parameter (style, amount of detail, characteristics etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic character design part 2 / expression sheet / Basic software use
Task: to create initial conceptual character design and a stylistic creation based on given parameter (style, amount of detail, characteristics etc.)
Objective: Usable concept art for animation and game design
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic anatomy and form
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- design and produce usable visual creations for a media product.
- based on a ready-made plan, produce a workable storyboard or high-quality concept images.
- Stylistic and anatomical characteristics
- Basic terms and use of content
Zručnosti
- apply the key principles of colour and image composition in their work appropriately.
- appropriately apply the key principles of cropping a picture and perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design simple and usable concept art for animation- and game industry in creative software (adobe photoshop, procreate , clipstudio paint, etc.)
- Basic of creative work work /use of basic tools and techniques in software.
- follow the basics of a software application suitable for a creative design conpect work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to create initial conceptual character design and a stylistic creation based on given parameter (style, amount of detail, characteristics etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic character design part 1 / character sheet / Basic software use
Task: to create initial conceptual character design and a stylistic creation based on given parameter (style, amount of detail, characteristics etc.)
Objective: Usable concept art for animation and game design. Task: create a basic tree point charactes sheet.
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic anatomy and form
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
-
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- design and produce usable visual entities for a media product.
- based on a ready-made plan, produce a workable storyboard or high-quality concept images.
- Stylistic and anatomical characteristics
- Basic terms and use of content.
Zručnosti
- apply the key principles of colour and image composition in their work appropriately.
- appropriately apply the key principles of cropping a picture and perspectives as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
-
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
- Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design simple and usable concept art for animation- and game industry in creative software (adobe photoshop, procreate , clipstudiopaint, etc.)
- Basic of creative work work /use of basic tools and techniques in software.
- follow the basics of a software application suitable for a creative design conpect work.
Presentation of the video included with the oral defence statement.
Ukážka správne zvládnutého výsledku/výstupu jednotky učenia/vzdelávania:
NEW OPPORTUNITIES
IN THE FIELD OF MULTIMEDIA
Sprievodný text úlohy:
Task: to create initial conceptual game/animation/level in a with a balanced palette of colours ( setting a specific mood, creating a evil or good character etc.)
JEDNOTKA VZDELÁVACÍCH VÝSTUPOV/JEDNOTKA VÝSLEDKOV UČENIA
Názov odboru / kvalifikácia
Making conceptual art 15cp
Vocational Qualification in Media and Visual Expression
OPH-2538-2017
Explanatory notes: https://eperusteet.opintopolku.fi/#/en/ammatillinen/3507160/tutkinnonosat/3559420
Úroveň EQF
3 354 4
Názov jednotky výsledkov vzdelávania / učenia JVV/JVU
Vysvetlivky:
JVV/JVU = ucelená časť kvalifikácie, skladá sa zo sady vzdelávacích výstupov,
samostatne „nadobud-nuteľná“ a samostatne
hodnotiteľná
Basic art theory in concept art / Dynamic colour science / Basic software use
Task: to create initial conceptual game/animation/level in a with a balanced palette of colours ( setting a specific mood, creating a evil or good character etc.)
Objective: colour specific and distinguishable concept art for animation and game design
Task: Use basics of color theory in your digital art piece.
Task Completion Schedule:
- Task assignment – clarification of intent
- Basics of the use of creative software,
- Understanding basic anatomy and form
- Evaluation of use: PC based computing software and hardware use
- Submitting work on for individual or group assessment
Očakávaná dĺžka:
- 14h-21h (2-3 days) – theoretical instruction, practical training and verification of the knowledge, skills and competences learned.
Explanatory notes: The proposed number of hours and days is only indicative as the host school may adapt the schedule to the actual student needs and school resources.
Očakávané výsledky/výstupy učenia/vzdelávania v členení:
Vedomosti
- design and produce colour specific concept art for a media product.
- based on a ready-made plan, produce high-quality concept images.
- Stylistic and purposeful color management
- Basic terms and use of content.
Zručnosti
- apply the key principles of colour and image composition in their work appropriately.
- appropriately apply the key principles of colour science as well as showing dimensions.
- find out about and apply stylistic features of art and design history to the extent required by the work.
Kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie
Level of competence / Criteria
- Satisfactory 1
- Satisfactory 2
- Good 3
- Good 4
- Excellent 5
Vocational Qualification in Media and Visual Expression - eRequirements (opintopolku.fi)
Vysvetlivky: Úroveň ovládania:
- E - elementárna
- P - pokročilá
- V - vysoká
Očakávané výsledky učenia/vzdelávania – vedomosti, zručnosti, kompetencie/miera samostatnosti, zodpovednosti a sociálne kompetencie:
- design usable colour spesific concept art for animation- and game industry in creative software (adobe photoshop, procreate , clipstudio paint, etc.)
- Basic of art theory in creative work /use of basic tools and techniques in software.
- follow the basics of a software application suitable for a creative design conpect work.
Presentation of the video included with the oral defence statement.